﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using DG.Tweening;

public class EnterScene : MonoBehaviour
{

    private void Awake()
    {
        transform.localRotation = Quaternion.Euler(0, 0, 90f);

    }
    // Start is called before the first frame update
    void Start()
    {
        transform.DORotate(new Vector3(0, 0, 0), 1.4f).SetEase(Ease.OutElastic);
    }

   
}
